Dead Zone (2022) by Hank Braxton


Director: Hank Braxton
Year: 2022
Country: USA
Alternate Titles: N/A
Genre: Zombie

Plot:
Heading into a dangerous combat zone, a team of soldiers looking to grab an experimental vaccine supposedly being developed in a small town learns that a previous mission to poison the town has instead kept the infected alive and forces the team to adapt to the situation to get out alive.

Review:

This was a rather solid and enjoyable zombie effort. One of the better elements of this one is the general setup here that provides a ton of high-quality action involving the soldiers and their mission to get out of the infected town. With the backstory involving the military radioactively poisoning infected towns to prevent the spread of the virus and revealing the news about their need to retrieve a potential vaccine that was being developed in one of them, this all sets up a rather intriguing storyline about the team's mission and what they're supposed to be doing.

That all goes hand-in-hand with the high-tech equipment used to protect them throughout here, with the futuristic suits and capabilities on display to protect them from the hordes of zombies running wild in the area. Being shown to withstand the type of general onslaught that most zombie films feature as the swarming scenes have more effect on them than would be expected with their high-quality firepower, the excess features with their early-detection systems and communication technology that offers the kind of futuristic ability to get around the creatures.


In addition to that, there's also the rather impressive general action featured here as the series of encounters pick up as this goes along. The ambush at the main compound and the horde swarming the team at the garage provide fun, energetic sequences that showcase the power of the zombies in fine detail while serving to set the stage for the final encounter with the mutated entity which has been shown following them for their mission. A brutal, thrilling series of encounters that drive up the suspense of the situation while trying to utilize a series of intelligent traps to trick it, which alongside the fine creature effects feature a lot to like here.

There's not much to dislike here but it does have some issues. The main drawback to be had is found in the main setup here as the team's ability to find them from a distance means they're much stealthier and therefore less likely to engage in the kind of action usually associated with here. Being able to outwit them easily means fewer encounters and that ends up lowering the type of action and gore throughout here which is somewhat distressing, much like the other issue here with the laughable inserts to the team wearing the equipment that's completely unrealistic and illusion-busting how these play out. These are what manage to drag this down.


Overview: ***.5/5
A generally effective indie zombie effort, there’s a lot to like here while only featuring a few minor drawbacks to hold it back which makes for a fun enough time here. Give it a shot if you’re a fan of this particular style of indie effort, are fans of the creative crew, or are just massive zombie fans, while those that don’t appreciate the style or influence here should heed caution.

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