The Kindred (1987) by Stephen Carpenter and Jeffrey Obrow


Director: Stephen Carpenter, Jeffrey Obrow
Year: 1987
Country: USA
Alternate Titles: N/A
Genre: Creature Feature

Plot:
After learning of his ailing mother’s condition, a genetic researcher is tasked with heading to her secret laboratory hideout to retrieve data to finish the experiments ahead of a ruthless rival, but when he and his team discover the mutated results of the experiment must try to get away alive.

Review:

This was a fun enough if somewhat flawed genre effort. Among the more likable elements here is the mysterious atmosphere present here that demonstrates the build-up of the research being committed. With the first half focused pretty heavily on demonstrating the importance of the research to the various parties present and their desire to get at it, the series of expeditions out to the house by the parties in play serve this quite well. Getting an idea of the importance of the research and how far they’re willing to go to get their hands on it, this provides a great starting point into the importance and need to handle the particular experiment quite well.

That all ends up providing a series of enjoyable and generally fun cheesy creature feature attacks. Offering up plenty of fun with the practical effects, the encounters here are quite fun with the early sequence of it stowing away in the backseat of the car and unknowingly causing it to drive off the cliff, the ambush in the farmhouse that brings the creature’s full form to light and the full-on fun of the attacks inside the house with the creatures’ tentacles offering up some genuine shock tactics bursting out to grab at and ensnare victims. This generates a highly enjoyable and effective finale featuring some decent barricade tactics, practical creatures, and a frantic confrontation that gives this one quite a lot to like.


This one does have some issues with it. One of the biggest drawbacks is the generally uninvolved setup that tends to make this one go on for quite a while until it becomes interesting. The focus on the meetings between the various doctors and medical personalities, the strange abduction of the accident victim from the roadside crash by the unknown mercenary, and the intimations that clandestine experiments are going awry waste all sorts of time here. It doesn’t help that there’s no real connection given for a lot of these storylines for quite a while into the running time meaning this takes a while before things start to make sense which isn’t a good look for starting a movie off.

The other big drawback to this one is the rather unnecessary and convoluted means through which this one tries to set up a secondary villain in the mod doctor out to steal the creature for himself. Not only is this entire segment written in a highly complicated matter concerning the devious member of the team trying to undermine the trip for him which isn’t that creative anyway but also goes to show a generally lame reasoning for undergoing the ruse for the most point. It introduces bodies into the equation in the finale which is an expected side-effect but doesn’t really do much else here with it being pretty much non-existent about why its’ included which all brings this down somewhat.


Overview: ***/5
A highly effective if somewhat flawed creature feature, the flaws here do bring it down somewhat but the effectiveness of the positives here are enough to make this fun for what it is. This is highly recommended to those who appreciate this kind of cheesy creature feature or enjoy this general approach should have a lot to enjoy with this one while those that don’t like this style or are turned off by the flaws could heed caution with this one.

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